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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-

const Clutter = imports.gi.Clutter;
const GLib = imports.gi.GLib;
const GObject = imports.gi.GObject;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Params = imports.misc.params;

const Main = imports.ui.main;
const Dash = imports.ui.dash;
const IconGrid = imports.ui.iconGrid;
const Overview = imports.ui.overview;
const OverviewControls = imports.ui.overviewControls;
const PointerWatcher = imports.ui.pointerWatcher;
const Signals = imports.signals;
const ViewSelector = imports.ui.viewSelector;
const WorkspaceSwitcherPopup= imports.ui.workspaceSwitcherPopup;
const Layout = imports.ui.layout;
const LayoutManager = imports.ui.main.layoutManager;

const ExtensionUtils = imports.misc.extensionUtils;
const Me = ExtensionUtils.getCurrentExtension();
const Utils = Me.imports.utils;
const Intellihide = Me.imports.intellihide;
const Theming = Me.imports.theming;
const MyDash = Me.imports.dash;
const LauncherAPI = Me.imports.launcherAPI;
const FileManager1API = Me.imports.fileManager1API;

const DOCK_DWELL_CHECK_INTERVAL = 100;

var State = {
    HIDDEN:  0,
    SHOWING: 1,
    SHOWN:   2,
    HIDING:  3
};

const scrollAction = {
    DO_NOTHING: 0,
    CYCLE_WINDOWS: 1,
    SWITCH_WORKSPACE: 2
};

/**
 * A simple St.Widget with one child whose allocation takes into account the
 * slide out of its child via the _slidex parameter ([0:1]).
 *
 * Required since I want to track the input region of this container which is
 * based on its allocation even if the child overlows the parent actor. By doing
 * this the region of the dash that is slideout is not steling anymore the input
 * regions making the extesion usable when the primary monitor is the right one.
 *
 * The slidex parameter can be used to directly animate the sliding. The parent
 * must have a WEST (SOUTH) anchor_point to achieve the sliding to the RIGHT (BOTTOM)
 * side.
*/
var DashSlideContainer = GObject.registerClass({
    Properties: {
        'side': GObject.ParamSpec.enum(
            'side', 'side', 'side',
            GObject.ParamFlags.READWRITE | GObject.ParamFlags.CONSTRUCT_ONLY,
            St.Side, St.Side.LEFT),
        'slidex': GObject.ParamSpec.double(
            'slidex', 'slidex', 'slidex',
            GObject.ParamFlags.READWRITE | GObject.ParamFlags.CONSTRUCT,
            0, 1, 1),
    }
}, class DashToDock_DashSlideContainer extends St.Bin {

    _init(params = {}) {
        super._init(params);

        // slide parameter: 1 = visible, 0 = hidden.
        this._slidex = params.slidex || 1;
        this._slideoutSize = 0; // minimum size when slided out
    }

    vfunc_allocate(box, flags) {
        let contentBox = this.get_theme_node().get_content_box(box);
        this.set_allocation(box, flags);

        if (this.child == null)
            return;

        let availWidth = contentBox.x2 - contentBox.x1;
        let availHeight = contentBox.y2 - contentBox.y1;
        let [, , natChildWidth, natChildHeight] =
            this.child.get_preferred_size();

        let childWidth = natChildWidth;
        let childHeight = natChildHeight;

        let childBox = new Clutter.ActorBox();

        let slideoutSize = this._slideoutSize;

        if (this.side == St.Side.LEFT) {
            childBox.x1 = (this._slidex -1) * (childWidth - slideoutSize);
            childBox.x2 = slideoutSize + this._slidex*(childWidth - slideoutSize);
            childBox.y1 = 0;
            childBox.y2 = childBox.y1 + childHeight;
        }
        else if ((this.side == St.Side.RIGHT) || (this.side == St.Side.BOTTOM)) {
            childBox.x1 = 0;
            childBox.x2 = childWidth;
            childBox.y1 = 0;
            childBox.y2 = childBox.y1 + childHeight;
        }
        else if (this.side == St.Side.TOP) {
            childBox.x1 = 0;
            childBox.x2 = childWidth;
            childBox.y1 = (this._slidex -1) * (childHeight - slideoutSize);
            childBox.y2 = slideoutSize + this._slidex * (childHeight - slideoutSize);
        }

        this.child.allocate(childBox, flags);
        this.child.set_clip(-childBox.x1, -childBox.y1,
                            -childBox.x1+availWidth, -childBox.y1 + availHeight);
    }

    /**
     * Just the child width but taking into account the slided out part
     */
    vfunc_get_preferred_width(forHeight) {
        let [minWidth, natWidth] = super.vfunc_get_preferred_width(forHeight);
        if ((this.side ==  St.Side.LEFT) || (this.side == St.Side.RIGHT)) {
            minWidth = (minWidth - this._slideoutSize) * this._slidex + this._slideoutSize;
            natWidth = (natWidth - this._slideoutSize) * this._slidex + this._slideoutSize;
        }
        return [minWidth, natWidth];
    }

    /**
     * Just the child height but taking into account the slided out part
     */
    vfunc_get_preferred_height(forWidth) {
        let [minHeight, natHeight] = super.vfunc_get_preferred_height(forWidth);
        if ((this.side ==  St.Side.TOP) || (this.side ==  St.Side.BOTTOM)) {
            minHeight = (minHeight - this._slideoutSize) * this._slidex + this._slideoutSize;
            natHeight = (natHeight - this._slideoutSize) * this._slidex + this._slideoutSize;
        }
        return [minHeight, natHeight];
    }

    set slidex(value) {
        if (value == this._slidex)
            return;

        this._slidex = value;
        this.notify('slidex');

        this.queue_relayout();
    }

    get slidex() {
        return this._slidex;
    }
});

let DockBindConstraint = Clutter.BindConstraint;
if (imports.system.version > 16501) {
    DockBindConstraint = GObject.registerClass(
    class DockBindConstraint extends Clutter.BindConstraint {

        vfunc_update_preferred_size(_actor, direction, forSize, minimumSize, naturalSize) {
            let getPreferredSize = null;

            if (direction == Clutter.Orientation.HORIZONTAL) {
                if (this.coordinate != Clutter.BindCoordinate.HEIGHT) {
                    getPreferredSize = this.source.get_preferred_width.bind(
                        this.source);
                    }
            } else if (direction == Clutter.Orientation.VERTICAL) {
                if (this.coordinate != Clutter.BindCoordinate.WIDTH) {
                    getPreferredSize = this.source.get_preferred_height.bind(
                        this.source);
                    }
            }

            if (getPreferredSize) {
                let [prefMinimum, prefNatural] = getPreferredSize(forSize);
                if (naturalSize < prefNatural)
                    return [minimumSize, naturalSize];
                else
                    return [prefMinimum, prefNatural];
            }

            return super.vfunc_update_preferred_size(...arguments);
        }
    });
}

var DockedDash = GObject.registerClass({
    Signals: {
        'showing': {},
        'hiding': {},
    }
}, class DashToDock extends St.Bin {

    _init(remoteModel, monitorIndex) {
        this._rtl = (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL);

        // Load settings
        let settings = DockManager.settings;
        this._remoteModel = remoteModel;
        this._monitorIndex = monitorIndex;
        // Connect global signals
        this._signalsHandler = new Utils.GlobalSignalsHandler();

        this._bindSettingsChanges();

        this._position = Utils.getPosition();
        this._isHorizontal = ((this._position == St.Side.TOP) || (this._position == St.Side.BOTTOM));

        // Temporary ignore hover events linked to autohide for whatever reason
        this._ignoreHover = false;
        this._oldignoreHover = null;
        // This variables are linked to the settings regardles of autohide or intellihide
        // being temporary disable. Get set by _updateVisibilityMode;
        this._autohideIsEnabled = null;
        this._intellihideIsEnabled = null;
        this._fixedIsEnabled = null;

        // Create intellihide object to monitor windows overlapping
        this._intellihide = new Intellihide.Intellihide(this._monitorIndex);

        // initialize dock state
        this._dockState = State.HIDDEN;

        // Put dock on the required monitor
        this._monitor = Main.layoutManager.monitors[this._monitorIndex];

        // this store size and the position where the dash is shown;
        // used by intellihide module to check window overlap.
        this.staticBox = new Clutter.ActorBox();

        // Initialize pressure barrier variables
        this._canUsePressure = false;
        this._pressureBarrier = null;
        this._barrier = null;
        this._removeBarrierTimeoutId = 0;

        // Initialize dwelling system variables
        this._dockDwelling = false;
        this._dockWatch = null;
        this._dockDwellUserTime = 0;
        this._dockDwellTimeoutId = 0

        // Create a new dash object
        this.dash = new MyDash.MyDash(this._remoteModel, this._monitorIndex);

        if (Main.overview.isDummy || !settings.get_boolean('show-show-apps-button'))
            this.dash.hideShowAppsButton();

        // Create the main actor and the containers for sliding in and out and
        // centering, turn on track hover

        let positionStyleClass = ['top', 'right', 'bottom', 'left'];
        // This is the centering actor
        super._init({
            name: 'dashtodockContainer',
            reactive: false,
            style_class: positionStyleClass[this._position],
        });

        // This is the sliding actor whose allocation is to be tracked for input regions
        this._slider = new DashSlideContainer({
            side: this._position,
            slidex: 0,
            ...(this._isHorizontal ? {
                x_align: Clutter.ActorAlign.CENTER,
            } : {
                y_align: Clutter.ActorAlign.CENTER,
            })
        });

        // This is the actor whose hover status us tracked for autohide
        this._box = new St.BoxLayout({
            name: 'dashtodockBox',
            reactive: true,
            track_hover: true
        });
        this._box.connect('notify::hover', this._hoverChanged.bind(this));

        this._signalsHandler.add([
            // update when workarea changes, for instance if  other extensions modify the struts
            //(like moving th panel at the bottom)
            global.display,
            'workareas-changed',
            this._resetPosition.bind(this)
        ], [
            global.display,
            'in-fullscreen-changed',
            this._updateBarrier.bind(this)
        ], [
            // Monitor windows overlapping
            this._intellihide,
            'status-changed',
            this._updateDashVisibility.bind(this)
        ], [
            // sync hover after a popupmenu is closed
            this.dash,
            'menu-closed',
            () => { this._box.sync_hover() }
        ]);

        if (!Main.overview.isDummy) {
            this._signalsHandler.add([
                Main.overview,
                'item-drag-begin',
                this._onDragStart.bind(this)
            ], [
                Main.overview,
                'item-drag-end',
                this._onDragEnd.bind(this)
            ], [
                Main.overview,
                'item-drag-cancelled',
                this._onDragEnd.bind(this)
            ], [
                Main.overview,
                'showing',
                this._onOverviewShowing.bind(this)
            ], [
                Main.overview,
                'hiding',
                this._onOverviewHiding.bind(this)
            ], [
                // Hide on appview
                Main.overview.viewSelector,
                'page-changed',
                this._pageChanged.bind(this)
            ], [
                // Ensure the ShowAppsButton status is kept in sync
                Main.overview.viewSelector._showAppsButton,
                'notify::checked',
                this._syncShowAppsButtonToggled.bind(this)
            ]);
        }

        this._injectionsHandler = new Utils.InjectionsHandler();
        this._themeManager = new Theming.ThemeManager(this);

        // Since the actor is not a topLevel child and its parent is now not added to the Chrome,
        // the allocation change of the parent container (slide in and slideout) doesn't trigger
        // anymore an update of the input regions. Force the update manually.
        this.connect('notify::allocation',
                     Main.layoutManager._queueUpdateRegions.bind(Main.layoutManager));

        this.dash._container.connect('allocation-changed', this._updateStaticBox.bind(this));
        this._slider.connect(this._isHorizontal ? 'notify::x' : 'notify::y', this._updateStaticBox.bind(this));

        // Load optional features that need to be activated for one dock only
        if (this._monitorIndex == settings.get_int('preferred-monitor'))
            this._enableExtraFeatures();
        // Load optional features that need to be activated once per dock
        this._optionalScrollWorkspaceSwitch();

         // Delay operations that require the shell to be fully loaded and with
         // user theme applied.

        this._paintId = this.connect('paint', this._initialize.bind(this));

        // Manage the  which is used to reserve space in the overview for the dock
        // Add and additional dashSpacer positioned according to the dash positioning.
        // It gets restored on extension unload.
        this._dashSpacer = new OverviewControls.DashSpacer();
        this._dashSpacer.setDashActor(this._box);

        if (!Main.overview.isDummy) {
            const overviewActor = Main.overview._overview;
            if (this._position == St.Side.LEFT)
                overviewActor._controls._group.insert_child_at_index(this._dashSpacer, this._rtl ? -1 : 0); // insert on first
            else if (this._position ==  St.Side.RIGHT)
                overviewActor._controls._group.insert_child_at_index(this._dashSpacer, this._rtl ? 0 : -1); // insert on last
            else if (this._position == St.Side.TOP)
                overviewActor.insert_child_at_index(this._dashSpacer, 0);
            else if (this._position == St.Side.BOTTOM)
                overviewActor.insert_child_at_index(this._dashSpacer, -1);

            if (this._isHorizontal)
                this._dashSpacer.visible = true;
        }

        // Add dash container actor and the container to the Chrome.
        this.set_child(this._slider);
        this._slider.set_child(this._box);
        this._box.add_actor(this.dash);

        // Add aligning container without tracking it for input region
        Main.uiGroup.add_child(this);
        if (Main.uiGroup.contains(global.top_window_group))
            Main.uiGroup.set_child_below_sibling(this, global.top_window_group);

        if (settings.get_boolean('dock-fixed')) {
            // Note: tracking the fullscreen directly on the slider actor causes some hiccups when fullscreening
            // windows of certain applications
            Main.layoutManager._trackActor(this, {affectsInputRegion: false, trackFullscreen: true});
            Main.layoutManager._trackActor(this._slider, {affectsStruts: true});
        }
        else
            Main.layoutManager._trackActor(this._slider);

        // Create and apply height/width constraint to the dash.
        if (this._isHorizontal) {
            this.connect('notify::width', () => {
                this.dash.setMaxHeight(this.width);
            });
        }
        else {
            this.connect('notify::height', () => {
                this.dash.setMaxHeight(this.height)
            });
        }

        // Set initial position
        this._resetPosition();

        this.connect('destroy', this._onDestroy.bind(this));
    }

    _initialize() {
        if (this._paintId > 0) {
            this.disconnect(this._paintId);
            this._paintId=0;
        }

        // Apply custome css class according to the settings
        this._themeManager.updateCustomTheme();

        // Since Gnome 3.8 dragging an app without having opened the overview before cause the attemp to
        //animate a null target since some variables are not initialized when the viewSelector is created
        if (!Main.overview.isDummy && Main.overview.viewSelector._activePage == null)
            Main.overview.viewSelector._activePage = Main.overview.viewSelector._workspacesPage;

        this._updateVisibilityMode();

        // In case we are already inside the overview when the extension is loaded,
        // for instance on unlocking the screen if it was locked with the overview open.
        if (Main.overview.visibleTarget) {
            this._onOverviewShowing();
            this._pageChanged();
        }

        // Setup pressure barrier (GS38+ only)
        this._updatePressureBarrier();
        this._updateBarrier();

        // setup dwelling system if pressure barriers are not available
        this._setupDockDwellIfNeeded();
    }

    _onDestroy() {
        // Disconnect global signals
        this._signalsHandler.destroy();
        // The dash, intellihide and themeManager have global signals as well internally
        this.dash.destroy();
        this._intellihide.destroy();
        this._themeManager.destroy();

        this._injectionsHandler.destroy();

        if (this._marginLater) {
            Meta.later_remove(this._marginLater);
            delete this._marginLater;
        }

        // Remove barrier timeout
        if (this._removeBarrierTimeoutId > 0)
            GLib.source_remove(this._removeBarrierTimeoutId);

        // Remove existing barrier
        this._removeBarrier();

        // Remove pointer watcher
        if (this._dockWatch) {
            PointerWatcher.getPointerWatcher()._removeWatch(this._dockWatch);
            this._dockWatch = null;
        }

        // Remove the dashSpacer
        this._dashSpacer.destroy();
    }

    _bindSettingsChanges() {
        let settings = DockManager.settings;
        this._signalsHandler.add([
            settings,
            'changed::scroll-action',
            () => { this._optionalScrollWorkspaceSwitch(); }
        ], [
            settings,
            'changed::dash-max-icon-size',
            () => { this.dash.setIconSize(settings.get_int('dash-max-icon-size')); }
        ], [
            settings,
            'changed::icon-size-fixed',
            () => { this.dash.setIconSize(settings.get_int('dash-max-icon-size')); }
        ], [
            settings,
            'changed::show-favorites',
            () => { this.dash.resetAppIcons(); }
        ], [
            settings,
            'changed::show-trash',
            () => { this.dash.resetAppIcons(); },
            Utils.SignalsHandlerFlags.CONNECT_AFTER,
        ], [
            settings,
            'changed::show-mounts',
            () => { this.dash.resetAppIcons(); },
            Utils.SignalsHandlerFlags.CONNECT_AFTER
        ], [
            settings,
            'changed::show-running',
            () => { this.dash.resetAppIcons(); }
        ], [
            settings,
            'changed::show-apps-at-top',
            () => { this.dash.resetAppIcons(); }
        ], [
            settings,
            'changed::show-show-apps-button',
            () => {
                    if (!Main.overview.isDummy &&
                        settings.get_boolean('show-show-apps-button'))
                        this.dash.showShowAppsButton();
                    else
                        this.dash.hideShowAppsButton();
            }
        ], [
            settings,
            'changed::dock-fixed',
            () => {
                    if (settings.get_boolean('dock-fixed')) {
                        Main.layoutManager._untrackActor(this);
                        Main.layoutManager._trackActor(this, {affectsInputRegion: false, trackFullscreen: true});
                        Main.layoutManager._untrackActor(this._slider);
                        Main.layoutManager._trackActor(this._slider, {affectsStruts: true});
                    } else {
                        Main.layoutManager._untrackActor(this);
                        Main.layoutManager._untrackActor(this._slider);
                        Main.layoutManager._trackActor(this._slider);
                    }

                    this._resetPosition();

                    // Add or remove barrier depending on if dock-fixed
                    this._updateBarrier();

                    this._updateVisibilityMode();
            }
        ], [
            settings,
            'changed::intellihide',
            this._updateVisibilityMode.bind(this)
        ], [
            settings,
            'changed::intellihide-mode',
            () => { this._intellihide.forceUpdate(); }
        ], [
            settings,
            'changed::autohide',
            () => {
                    this._updateVisibilityMode();
                    this._updateBarrier();
            }
        ], [
            settings,
            'changed::autohide-in-fullscreen',
            this._updateBarrier.bind(this)
        ],
        [
            settings,
            'changed::extend-height',
            this._resetPosition.bind(this)
        ], [
            settings,
            'changed::height-fraction',
            this._resetPosition.bind(this)
        ], [
            settings,
            'changed::require-pressure-to-show',
            () => {
                    // Remove pointer watcher
                    if (this._dockWatch) {
                        PointerWatcher.getPointerWatcher()._removeWatch(this._dockWatch);
                        this._dockWatch = null;
                    }
                    this._setupDockDwellIfNeeded();
                    this._updateBarrier();
            }
        ], [
            settings,
            'changed::pressure-threshold',
            () => {
                    this._updatePressureBarrier();
                    this._updateBarrier();
            }
        ]);

    }

    /**
     * This is call when visibility settings change
     */
    _updateVisibilityMode() {
        let settings = DockManager.settings;
        if (settings.get_boolean('dock-fixed')) {
            this._fixedIsEnabled = true;
            this._autohideIsEnabled = false;
            this._intellihideIsEnabled = false;
        }
        else {
            this._fixedIsEnabled = false;
            this._autohideIsEnabled = settings.get_boolean('autohide')
            this._intellihideIsEnabled = settings.get_boolean('intellihide')
        }

        if (this._intellihideIsEnabled)
            this._intellihide.enable();
        else
            this._intellihide.disable();

        this._updateDashVisibility();
    }

    /**
     * Show/hide dash based on, in order of priority:
     * overview visibility
     * fixed mode
     * intellihide
     * autohide
     * overview visibility
     */
    _updateDashVisibility() {
        if (Main.overview.visibleTarget)
            return;

        let settings = DockManager.settings;

        if (this._fixedIsEnabled) {
            this._removeAnimations();
            this._animateIn(settings.get_double('animation-time'), 0);
        }
        else if (this._intellihideIsEnabled) {
            if (this._intellihide.getOverlapStatus()) {
                this._ignoreHover = false;
                // Do not hide if autohide is enabled and mouse is hover
                if (!this._box.hover || !this._autohideIsEnabled)
                    this._animateOut(settings.get_double('animation-time'), 0);
            }
            else {
                this._ignoreHover = true;
                this._removeAnimations();
                this._animateIn(settings.get_double('animation-time'), 0);
            }
        }
        else {
            if (this._autohideIsEnabled) {
                this._ignoreHover = false;
                global.sync_pointer();

                if (this._box.hover)
                    this._animateIn(settings.get_double('animation-time'), 0);
                else
                    this._animateOut(settings.get_double('animation-time'), 0);
            }
            else
                this._animateOut(settings.get_double('animation-time'), 0);
        }
    }

    _onOverviewShowing() {
        this._ignoreHover = true;
        this._intellihide.disable();
        this._removeAnimations();
        this._animateIn(DockManager.settings.get_double('animation-time'), 0);
    }

    _onOverviewHiding() {
        this._ignoreHover = false;
        this._intellihide.enable();
        this._updateDashVisibility();
    }

    _hoverChanged() {
        if (!this._ignoreHover) {
            // Skip if dock is not in autohide mode for instance because it is shown
            // by intellihide.
            if (this._autohideIsEnabled) {
                if (this._box.hover)
                    this._show();
                else
                    this._hide();
            }
        }
    }

    getDockState() {
        return this._dockState;
    }

    _show() {
        if ((this._dockState == State.HIDDEN) || (this._dockState == State.HIDING)) {
            if (this._dockState == State.HIDING)
                // suppress all potential queued transitions - i.e. added but not started,
                // always give priority to show
                this._removeAnimations();

            this.emit('showing');
            this._animateIn(DockManager.settings.get_double('animation-time'), 0);
        }
    }

    _hide() {
        // If no hiding animation is running or queued
        if ((this._dockState == State.SHOWN) || (this._dockState == State.SHOWING)) {
            let settings = DockManager.settings;
            let delay = settings.get_double('hide-delay');

            if (this._dockState == State.SHOWING) {
                // if a show already started, let it finish; queue hide without removing the show.
                // to obtain this, we wait for the animateIn animation to be completed
                this._delayedHide = true;
                return;
            }

            this.emit('hiding');
            this._animateOut(settings.get_double('animation-time'), delay);
        }
    }

    _animateIn(time, delay) {
        this._dockState = State.SHOWING;
        delete this._delayedHide;

        this._slider.ease_property('slidex', 1, {
            duration: time * 1000,
            delay: delay * 1000,
            mode: Clutter.AnimationMode.EASE_OUT_QUAD,
            onComplete: () => {
                this._dockState = State.SHOWN;
                // Remove barrier so that mouse pointer is released and can access monitors on other side of dock
                // NOTE: Delay needed to keep mouse from moving past dock and re-hiding dock immediately. This
                // gives users an opportunity to hover over the dock
                if (this._removeBarrierTimeoutId > 0)
                    GLib.source_remove(this._removeBarrierTimeoutId);

                if (!this._delayedHide) {
                    this._removeBarrierTimeoutId = GLib.timeout_add(
                        GLib.PRIORITY_DEFAULT, 100, this._removeBarrier.bind(this));
                } else {
                    this._hide();
                }
            }
        });
    }

    _animateOut(time, delay) {
        this._dockState = State.HIDING;

        this._slider.ease_property('slidex', 0, {
            duration: time * 1000,
            delay: delay * 1000,
            mode: Clutter.AnimationMode.EASE_OUT_QUAD,
            onComplete: () => {
                this._dockState = State.HIDDEN;
                // Remove queued barried removal if any
                if (this._removeBarrierTimeoutId > 0)
                    GLib.source_remove(this._removeBarrierTimeoutId);
                this._updateBarrier();
            }
        });
    }

    /**
     * Dwelling system based on the GNOME Shell 3.14 messageTray code.
     */
    _setupDockDwellIfNeeded() {
        // If we don't have extended barrier features, then we need
        // to support the old tray dwelling mechanism.
        if (!global.display.supports_extended_barriers() ||
            !DockManager.settings.get_boolean('require-pressure-to-show')) {
            let pointerWatcher = PointerWatcher.getPointerWatcher();
            this._dockWatch = pointerWatcher.addWatch(DOCK_DWELL_CHECK_INTERVAL, this._checkDockDwell.bind(this));
            this._dockDwelling = false;
            this._dockDwellUserTime = 0;
        }
    }

    _checkDockDwell(x, y) {

        let workArea = Main.layoutManager.getWorkAreaForMonitor(this._monitor.index)
        let shouldDwell;
        // Check for the correct screen edge, extending the sensitive area to the whole workarea,
        // minus 1 px to avoid conflicting with other active corners.
        if (this._position == St.Side.LEFT)
            shouldDwell = (x == this._monitor.x) && (y > workArea.y) && (y < workArea.y + workArea.height);
        else if (this._position == St.Side.RIGHT)
            shouldDwell = (x == this._monitor.x + this._monitor.width - 1) && (y > workArea.y) && (y < workArea.y + workArea.height);
        else if (this._position == St.Side.TOP)
            shouldDwell = (y == this._monitor.y) && (x > workArea.x) && (x < workArea.x + workArea.width);
        else if (this._position == St.Side.BOTTOM)
            shouldDwell = (y == this._monitor.y + this._monitor.height - 1) && (x > workArea.x) && (x < workArea.x + workArea.width);

        if (shouldDwell) {
            // We only set up dwell timeout when the user is not hovering over the dock
            // already (!this._box.hover).
            // The _dockDwelling variable is used so that we only try to
            // fire off one dock dwell - if it fails (because, say, the user has the mouse down),
            // we don't try again until the user moves the mouse up and down again.
            if (!this._dockDwelling && !this._box.hover && (this._dockDwellTimeoutId == 0)) {
                // Save the interaction timestamp so we can detect user input
                let focusWindow = global.display.focus_window;
                this._dockDwellUserTime = focusWindow ? focusWindow.user_time : 0;

                this._dockDwellTimeoutId = GLib.timeout_add(
                    GLib.PRIORITY_DEFAULT,
                    DockManager.settings.get_double('show-delay') * 1000,
                    this._dockDwellTimeout.bind(this));
                GLib.Source.set_name_by_id(this._dockDwellTimeoutId, '[dash-to-dock] this._dockDwellTimeout');
            }
            this._dockDwelling = true;
        }
        else {
            this._cancelDockDwell();
            this._dockDwelling = false;
        }
    }

    _cancelDockDwell() {
        if (this._dockDwellTimeoutId != 0) {
            GLib.source_remove(this._dockDwellTimeoutId);
            this._dockDwellTimeoutId = 0;
        }
    }

    _dockDwellTimeout() {
        this._dockDwellTimeoutId = 0;

        if (!DockManager.settings.get_boolean('autohide-in-fullscreen') &&
            this._monitor.inFullscreen)
            return GLib.SOURCE_REMOVE;

        // We don't want to open the tray when a modal dialog
        // is up, so we check the modal count for that. When we are in the
        // overview we have to take the overview's modal push into account
        if (Main.modalCount > (Main.overview.visible ? 1 : 0))
            return GLib.SOURCE_REMOVE;

        // If the user interacted with the focus window since we started the tray
        // dwell (by clicking or typing), don't activate the message tray
        let focusWindow = global.display.focus_window;
        let currentUserTime = focusWindow ? focusWindow.user_time : 0;
        if (currentUserTime != this._dockDwellUserTime)
            return GLib.SOURCE_REMOVE;

        // Reuse the pressure version function, the logic is the same
        this._onPressureSensed();
        return GLib.SOURCE_REMOVE;
    }

    _updatePressureBarrier() {
        let settings = DockManager.settings;
        this._canUsePressure = global.display.supports_extended_barriers();
        let pressureThreshold = settings.get_double('pressure-threshold');

        // Remove existing pressure barrier
        if (this._pressureBarrier) {
            this._pressureBarrier.destroy();
            this._pressureBarrier = null;
        }

        if (this._barrier) {
            this._barrier.destroy();
            this._barrier = null;
        }

        // Create new pressure barrier based on pressure threshold setting
        if (this._canUsePressure) {
            this._pressureBarrier = new Layout.PressureBarrier(pressureThreshold, settings.get_double('show-delay')*1000,
                                Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW);
            this._pressureBarrier.connect('trigger', (barrier) => {
                if (!settings.get_boolean('autohide-in-fullscreen') && this._monitor.inFullscreen)
                    return;
                this._onPressureSensed();
            });
        }
    }

    /**
     * handler for mouse pressure sensed
     */
    _onPressureSensed() {
        if (Main.overview.visibleTarget)
            return;

        // In case the mouse move away from the dock area before hovering it, in such case the leave event
        // would never be triggered and the dock would stay visible forever.
        let triggerTimeoutId =  GLib.timeout_add(GLib.PRIORITY_DEFAULT, 250, () => {
            triggerTimeoutId = 0;

            let [x, y, mods] = global.get_pointer();
            let shouldHide = true;
            switch (this._position) {
            case St.Side.LEFT:
                if (x <= this.staticBox.x2 &&
                    x >= this._monitor.x &&
                    y >= this._monitor.y &&
                    y <= this._monitor.y + this._monitor.height) {
                    shouldHide = false;
                }
                break;
            case St.Side.RIGHT:
                if (x >= this.staticBox.x1 &&
                    x <= this._monitor.x + this._monitor.width &&
                    y >= this._monitor.y &&
                    y <= this._monitor.y + this._monitor.height) {
                    shouldHide = false;
                }
                break;
            case St.Side.TOP:
                if (x >= this._monitor.x &&
                    x <= this._monitor.x + this._monitor.width &&
                    y <= this.staticBox.y2 &&
                    y >= this._monitor.y) {
                    shouldHide = false;
                }
                break;
            case St.Side.BOTTOM:
                if (x >= this._monitor.x &&
                    x <= this._monitor.x + this._monitor.width &&
                    y >= this.staticBox.y1 &&
                    y <= this._monitor.y + this._monitor.height) {
                    shouldHide = false;
                }
            }
            if (shouldHide) {
                this._hoverChanged();
                return GLib.SOURCE_REMOVE;
            }
            else {
                return GLib.SOURCE_CONTINUE;
            }

        });

        this._show();
    }

    /**
     * Remove pressure barrier
     */
    _removeBarrier() {
        if (this._barrier) {
            if (this._pressureBarrier)
                this._pressureBarrier.removeBarrier(this._barrier);
            this._barrier.destroy();
            this._barrier = null;
        }
        this._removeBarrierTimeoutId = 0;
        return false;
    }

    /**
     * Update pressure barrier size
     */
    _updateBarrier() {
        // Remove existing barrier
        this._removeBarrier();

        // The barrier needs to be removed in fullscreen with autohide disabled, otherwise the mouse can
        // get trapped on monitor.
        if (this._monitor.inFullscreen &&
            !DockManager.settings.get_boolean('autohide-in-fullscreen'))
            return

        // Manually reset pressure barrier
        // This is necessary because we remove the pressure barrier when it is triggered to show the dock
        if (this._pressureBarrier) {
            this._pressureBarrier._reset();
            this._pressureBarrier._isTriggered = false;
        }

        // Create new barrier
        // The barrier extends to the whole workarea, minus 1 px to avoid conflicting with other active corners
        // Note: dash in fixed position doesn't use pressure barrier.
        if (this._canUsePressure && this._autohideIsEnabled &&
            DockManager.settings.get_boolean('require-pressure-to-show')) {
            let x1, x2, y1, y2, direction;
            let workArea = Main.layoutManager.getWorkAreaForMonitor(this._monitor.index)

            if (this._position == St.Side.LEFT) {
                x1 = this._monitor.x + 1;
                x2 = x1;
                y1 = workArea.y + 1;
                y2 = workArea.y + workArea.height - 1;
                direction = Meta.BarrierDirection.POSITIVE_X;
            }
            else if (this._position == St.Side.RIGHT) {
                x1 = this._monitor.x + this._monitor.width - 1;
                x2 = x1;
                y1 = workArea.y + 1;
                y2 = workArea.y + workArea.height - 1;
                direction = Meta.BarrierDirection.NEGATIVE_X;
            }
            else if (this._position == St.Side.TOP) {
                x1 = workArea.x + 1;
                x2 = workArea.x + workArea.width - 1;
                y1 = this._monitor.y;
                y2 = y1;
                direction = Meta.BarrierDirection.POSITIVE_Y;
            }
            else if (this._position == St.Side.BOTTOM) {
                x1 = workArea.x + 1;
                x2 = workArea.x + workArea.width - 1;
                y1 = this._monitor.y + this._monitor.height;
                y2 = y1;
                direction = Meta.BarrierDirection.NEGATIVE_Y;
            }

            if (this._pressureBarrier && this._dockState == State.HIDDEN) {
                this._barrier = new Meta.Barrier({
                    display: global.display,
                    x1: x1,
                    x2: x2,
                    y1: y1,
                    y2: y2,
                    directions: direction
                });
                this._pressureBarrier.addBarrier(this._barrier);
            }
        }
    }

    _isPrimaryMonitor() {
        return (this._monitorIndex == Main.layoutManager.primaryIndex);
    }

    _resetPosition() {
        // Ensure variables linked to settings are updated.
        this._updateVisibilityMode();

        let extendHeight = DockManager.settings.get_boolean('extend-height');

        // Note: do not use the workarea coordinates in the direction on which the dock is placed,
        // to avoid a loop [position change -> workArea change -> position change] with
        // fixed dock.
        let workArea = Main.layoutManager.getWorkAreaForMonitor(this._monitorIndex);

        // Reserve space for the dash on the overview
        // if the dock is on the primary monitor
        if (this._isPrimaryMonitor())
            this._dashSpacer.show();
        else
            // No space is required in the overview of the dash
            this._dashSpacer.hide();

        let fraction = DockManager.settings.get_double('height-fraction');

        if (extendHeight)
            fraction = 1;
        else if ((fraction < 0) || (fraction > 1))
            fraction = 0.95;

        let anchor_point;

        if (this._isHorizontal) {
            this.width = Math.round(fraction * workArea.width);

            let pos_y;
            if (this._position == St.Side.BOTTOM) {
                pos_y =  this._monitor.y + this._monitor.height;
                anchor_point = Clutter.Gravity.SOUTH_WEST;
            }
            else {
                pos_y = this._monitor.y;
                anchor_point = Clutter.Gravity.NORTH_WEST;
            }

            this.move_anchor_point_from_gravity(anchor_point);
            this.x = workArea.x + Math.round((1 - fraction) / 2 * workArea.width);
            this.y = pos_y;

            if (extendHeight) {
                this.dash._container.set_width(this.width);
                this.add_style_class_name('extended');
            }
            else {
                this.dash._container.set_width(-1);
                this.remove_style_class_name('extended');
            }
        }
        else {
            this.height = Math.round(fraction * workArea.height);

            let pos_x;
            if (this._position == St.Side.RIGHT) {
                pos_x =  this._monitor.x + this._monitor.width;
                anchor_point = Clutter.Gravity.NORTH_EAST;
            }
            else {
                pos_x =  this._monitor.x;
                anchor_point = Clutter.Gravity.NORTH_WEST;
            }

            this.move_anchor_point_from_gravity(anchor_point);
            this.x = pos_x;
            this.y = workArea.y + Math.round((1 - fraction) / 2 * workArea.height);

            let overviewControls = null;
            if (!Main.overview.isDummy && this._isPrimaryMonitor()) {
                overviewControls = Main.overview._overview._controls;

                if (this._oldSelectorMargin)
                    overviewControls.margin_bottom = this._oldSelectorMargin;
                else
                    this._oldSelectorMargin = overviewControls.margin_bottom;
            }

            this._signalsHandler.removeWithLabel('verticalOffsetChecker');

            if (extendHeight) {
                if (overviewControls) {
                    // This is a workaround for bug #1007
                    this._signalsHandler.addWithLabel('verticalOffsetChecker', [
                        overviewControls.layout_manager,
                        'allocation-changed',
                        () => {
                            let [, y] = overviewControls.get_transformed_position();
                            let [, height] = overviewControls.get_transformed_size();
                            let monitor = Main.layoutManager.primaryMonitor;
                            let contentY2 = y + height;
                            let offset = Math.max(0, contentY2 - (monitor.y + monitor.height));

                            if (this._marginLater)
                                Meta.later_remove(this._marginLater);
                            this._marginLater = Meta.later_add(
                                Meta.LaterType.BEFORE_REDRAW, () => {
                                    Main.overview.viewSelector.margin_bottom = offset;
                                });
                        }]);
                }

                this.dash._container.set_height(this.height);
                this.add_style_class_name('extended');
            }
            else {
                this.dash._container.set_height(-1);
                this.remove_style_class_name('extended');
            }
        }
    }

    _updateStaticBox() {
        this.staticBox.init_rect(
            this.x + this._slider.x - (this._position == St.Side.RIGHT ? this._box.width : 0),
            this.y + this._slider.y - (this._position == St.Side.BOTTOM ? this._box.height : 0),
            this._box.width,
            this._box.height
        );

        this._intellihide.updateTargetBox(this.staticBox);
    }

    _removeAnimations() {
        this._slider.remove_all_transitions();
    }

    _onDragStart() {
        this._oldignoreHover = this._ignoreHover;
        this._ignoreHover = true;
        this._animateIn(DockManager.settings.get_double('animation-time'), 0);
    }

    _onDragEnd() {
        if (this._oldignoreHover !== null)
            this._ignoreHover  = this._oldignoreHover;
        this._oldignoreHover = null;
        this._box.sync_hover();
        if (Main.overview._shown)
            this._pageChanged();
    }

    _pageChanged() {
        let activePage = Main.overview.viewSelector.getActivePage();
        let dashVisible = (activePage == ViewSelector.ViewPage.WINDOWS ||
                           activePage == ViewSelector.ViewPage.APPS);

        if (dashVisible)
            this._animateIn(DockManager.settings.get_double('animation-time'), 0);
        else
            this._animateOut(DockManager.settings.get_double('animation-time'), 0);
    }

    /**
     * Show dock and give key focus to it
     */
    _onAccessibilityFocus() {
        this._box.navigate_focus(null, St.DirectionType.TAB_FORWARD, false);
        this._animateIn(DockManager.settings.get_double('animation-time'), 0);
    }

    /**
     * Keep ShowAppsButton status in sync with the overview status
     */
    _syncShowAppsButtonToggled() {
        let status = Main.overview.viewSelector._showAppsButton.checked;
        if (this.dash.showAppsButton.checked !== status)
            this.dash.showAppsButton.checked = status;
    }

    // Optional features to be enabled only for the main Dock
    _enableExtraFeatures() {
        // Restore dash accessibility
        Main.ctrlAltTabManager.addGroup(
            this.dash, _('Dash'), 'user-bookmarks-symbolic',
                {focusCallback: this._onAccessibilityFocus.bind(this)});
    }

    /**
     * Switch workspace by scrolling over the dock
     */
    _optionalScrollWorkspaceSwitch() {
        let label = 'optionalScrollWorkspaceSwitch';

        function isEnabled() {
            return DockManager.settings.get_enum('scroll-action') === scrollAction.SWITCH_WORKSPACE;
        }

        DockManager.settings.connect('changed::scroll-action', () => {
            if (isEnabled.bind(this)())
                enable.bind(this)();
            else
                disable.bind(this)();
        });

        if (isEnabled.bind(this)())
            enable.bind(this)();

        function enable() {
            this._signalsHandler.removeWithLabel(label);

            this._signalsHandler.addWithLabel(label, [
                this._box,
                'scroll-event',
                onScrollEvent.bind(this)
            ]);
        }

        function disable() {
            this._signalsHandler.removeWithLabel(label);

            if (this._optionalScrollWorkspaceSwitchDeadTimeId) {
                GLib.source_remove(this._optionalScrollWorkspaceSwitchDeadTimeId);
                this._optionalScrollWorkspaceSwitchDeadTimeId = 0;
            }
        }

        // This was inspired to desktop-scroller@obsidien.github.com
        function onScrollEvent(actor, event) {
            // When in overview change workscape only in windows view
            if (Main.overview.visible && Main.overview.viewSelector.getActivePage() !== ViewSelector.ViewPage.WINDOWS)
                return false;

            let activeWs = global.workspace_manager.get_active_workspace();
            let direction = null;

            switch (event.get_scroll_direction()) {
            case Clutter.ScrollDirection.UP:
                direction = Meta.MotionDirection.UP;
                break;
            case Clutter.ScrollDirection.DOWN:
                direction = Meta.MotionDirection.DOWN;
                break;
            case Clutter.ScrollDirection.SMOOTH:
                let [dx, dy] = event.get_scroll_delta();
                if (dy < 0)
                    direction = Meta.MotionDirection.UP;
                else if (dy > 0)
                    direction = Meta.MotionDirection.DOWN;
                break;
            }

            if (direction !== null) {
                // Prevent scroll events from triggering too many workspace switches
                // by adding a 250ms deadtime between each scroll event.
                // Usefull on laptops when using a touchpad.

                // During the deadtime do nothing
                if (this._optionalScrollWorkspaceSwitchDeadTimeId)
                    return false;
                else
                    this._optionalScrollWorkspaceSwitchDeadTimeId = GLib.timeout_add(
                        GLib.PRIORITY_DEFAULT, 250, () => {
                        this._optionalScrollWorkspaceSwitchDeadTimeId = 0;
                    });

                let ws;

                ws = activeWs.get_neighbor(direction)

                if (Main.wm._workspaceSwitcherPopup == null)
                    // Support Workspace Grid extension showing their custom Grid Workspace Switcher
                    if (global.workspace_manager.workspace_grid !== undefined) {
                        Main.wm._workspaceSwitcherPopup =
                            global.workspace_manager.workspace_grid.getWorkspaceSwitcherPopup();
                    } else {
                        Main.wm._workspaceSwitcherPopup = new WorkspaceSwitcherPopup.WorkspaceSwitcherPopup();
                    }
                    // Set the actor non reactive, so that it doesn't prevent the
                    // clicks events from reaching the dash actor. I can't see a reason
                    // why it should be reactive.
                    Main.wm._workspaceSwitcherPopup.reactive = false;
                    Main.wm._workspaceSwitcherPopup.connect('destroy', function() {
                        Main.wm._workspaceSwitcherPopup = null;
                    });

                // If Workspace Grid is installed, let them handle the scroll behaviour.
                if (global.workspace_manager.workspace_grid !== undefined)
                    ws = global.workspace_manager.workspace_grid.actionMoveWorkspace(direction);
                else
                    Main.wm.actionMoveWorkspace(ws);

                // Do not show wokspaceSwithcer in overview
                if (!Main.overview.visible)
                    Main.wm._workspaceSwitcherPopup.display(direction, ws.index());

                return true;
            }
            else
                return false;
        }
    }

    _activateApp(appIndex) {
        let children = this.dash._box.get_children().filter(function(actor) {
                return actor.child &&
                       actor.child.app;
        });

        // Apps currently in the dash
        let apps = children.map(function(actor) {
                return actor.child;
            });

        // Activate with button = 1, i.e. same as left click
        let button = 1;
        if (appIndex < apps.length)
            apps[appIndex].activate(button);
    }
});

/*
 * Handle keybaord shortcuts
 */
const DashToDock_KeyboardShortcuts_NUM_HOTKEYS = 10;

var KeyboardShortcuts = class DashToDock_KeyboardShortcuts {

    constructor() {
        this._signalsHandler = new Utils.GlobalSignalsHandler();

        this._hotKeysEnabled = false;
        if (DockManager.settings.get_boolean('hot-keys'))
            this._enableHotKeys();

        this._signalsHandler.add([
            DockManager.settings,
            'changed::hot-keys',
            () => {
                    if (DockManager.settings.get_boolean('hot-keys'))
                        this._enableHotKeys.bind(this)();
                    else
                        this._disableHotKeys.bind(this)();
            }
        ]);

        this._optionalNumberOverlay();
    }

    destroy() {
        // Remove keybindings
        this._disableHotKeys();
        this._disableExtraShortcut();
        this._signalsHandler.destroy();
    }

    _enableHotKeys() {
        if (this._hotKeysEnabled)
            return;

        // Setup keyboard bindings for dash elements
        let keys = ['app-hotkey-', 'app-shift-hotkey-', 'app-ctrl-hotkey-'];
        keys.forEach( function(key) {
            for (let i = 0; i < DashToDock_KeyboardShortcuts_NUM_HOTKEYS; i++) {
                let appNum = i;
                Main.wm.addKeybinding(key + (i + 1), DockManager.settings,
                                      Meta.KeyBindingFlags.IGNORE_AUTOREPEAT,
                                      Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW,
                                      () => {
                                          DockManager.getDefault().mainDock._activateApp(appNum);
                                          this._showOverlay();
                                      });
            }
        }, this);

        this._hotKeysEnabled = true;
    }

    _disableHotKeys() {
        if (!this._hotKeysEnabled)
            return;

        let keys = ['app-hotkey-', 'app-shift-hotkey-', 'app-ctrl-hotkey-'];
        keys.forEach( function(key) {
            for (let i = 0; i < DashToDock_KeyboardShortcuts_NUM_HOTKEYS; i++)
                Main.wm.removeKeybinding(key + (i + 1));
        }, this);

        this._hotKeysEnabled = false;
    }

    _optionalNumberOverlay() {
        let settings = DockManager.settings;
        this._shortcutIsSet = false;
        // Enable extra shortcut if either 'overlay' or 'show-dock' are true
        if (settings.get_boolean('hot-keys') &&
           (settings.get_boolean('hotkeys-overlay') || settings.get_boolean('hotkeys-show-dock')))
            this._enableExtraShortcut();

        this._signalsHandler.add([
            settings,
            'changed::hot-keys',
            this._checkHotkeysOptions.bind(this)
        ], [
            settings,
            'changed::hotkeys-overlay',
            this._checkHotkeysOptions.bind(this)
        ], [
            settings,
            'changed::hotkeys-show-dock',
            this._checkHotkeysOptions.bind(this)
        ]);
    }

    _checkHotkeysOptions() {
        let settings = DockManager.settings;

        if (settings.get_boolean('hot-keys') &&
           (settings.get_boolean('hotkeys-overlay') || settings.get_boolean('hotkeys-show-dock')))
            this._enableExtraShortcut();
        else
            this._disableExtraShortcut();
    }

    _enableExtraShortcut() {
        if (!this._shortcutIsSet) {
            Main.wm.addKeybinding('shortcut', DockManager.settings,
                                  Meta.KeyBindingFlags.IGNORE_AUTOREPEAT,
                                  Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW,
                                  this._showOverlay.bind(this));
            this._shortcutIsSet = true;
        }
    }

    _disableExtraShortcut() {
        if (this._shortcutIsSet) {
            Main.wm.removeKeybinding('shortcut');
            this._shortcutIsSet = false;
        }
    }

    _showOverlay() {
        for (let dock of DockManager.allDocks) {
            if (DockManager.settings.get_boolean('hotkeys-overlay'))
                dock.dash.toggleNumberOverlay(true);

            // Restart the counting if the shortcut is pressed again
            if (dock._numberOverlayTimeoutId) {
                GLib.source_remove(dock._numberOverlayTimeoutId);
                dock._numberOverlayTimeoutId = 0;
            }

            // Hide the overlay/dock after the timeout
            let timeout = DockManager.settings.get_double('shortcut-timeout') * 1000;
            dock._numberOverlayTimeoutId = GLib.timeout_add(
                GLib.PRIORITY_DEFAULT, timeout, () => {
                    dock._numberOverlayTimeoutId = 0;
                    dock.dash.toggleNumberOverlay(false);
                    // Hide the dock again if necessary
                    dock._updateDashVisibility();
            });

            // Show the dock if it is hidden
            if (DockManager.settings.get_boolean('hotkeys-show-dock')) {
                let showDock = (dock._intellihideIsEnabled || dock._autohideIsEnabled);
                if (showDock)
                    dock._show();
            }
        }
    }
};

/**
 * Isolate overview to open new windows for inactive apps
 * Note: the future implementaion is not fully contained here. Some bits are around in other methods of other classes.
 * This class just take care of enabling/disabling the option.
 */
var WorkspaceIsolation = class DashToDock_WorkspaceIsolation {

    constructor() {

        let settings = DockManager.settings;

        this._signalsHandler = new Utils.GlobalSignalsHandler();
        this._injectionsHandler = new Utils.InjectionsHandler();

        this._signalsHandler.add([
            settings,
            'changed::isolate-workspaces',
            () => {
                    DockManager.allDocks.forEach((dock) =>
                        dock.dash.resetAppIcons());
                    if (settings.get_boolean('isolate-workspaces') ||
                        settings.get_boolean('isolate-monitors'))
                        this._enable.bind(this)();
                    else
                        this._disable.bind(this)();
            }
        ],[
            settings,
            'changed::isolate-monitors',
            () => {
                    DockManager.allDocks.forEach((dock) =>
                        dock.dash.resetAppIcons());
                    if (settings.get_boolean('isolate-workspaces') ||
                        settings.get_boolean('isolate-monitors'))
                        this._enable.bind(this)();
                    else
                        this._disable.bind(this)();
            }
        ]);

        if (settings.get_boolean('isolate-workspaces') ||
            settings.get_boolean('isolate-monitors'))
            this._enable();

    }

    _enable() {

        // ensure I never double-register/inject
        // although it should never happen
        this._disable();

        DockManager.allDocks.forEach((dock) => {
            this._signalsHandler.addWithLabel('isolation', [
                global.display,
                'restacked',
                dock.dash._queueRedisplay.bind(dock.dash)
            ], [
                global.window_manager,
                'switch-workspace',
                dock.dash._queueRedisplay.bind(dock.dash)
            ]);

            // This last signal is only needed for monitor isolation, as windows
            // might migrate from one monitor to another without triggering 'restacked'
            if (DockManager.settings.get_boolean('isolate-monitors'))
                this._signalsHandler.addWithLabel('isolation', [
                    global.display,
                    'window-entered-monitor',
                    dock.dash._queueRedisplay.bind(dock.dash)
                ]);

        }, this);

        // here this is the Shell.App
        function IsolatedOverview() {
            // These lines take care of Nautilus for icons on Desktop
            let windows = this.get_windows().filter(function(w) {
                return w.get_workspace().index() == global.workspace_manager.get_active_workspace_index();
            });
            if (windows.length == 1)
                if (windows[0].skip_taskbar)
                    return this.open_new_window(-1);

            if (this.is_on_workspace(global.workspace_manager.get_active_workspace()))
                return Main.activateWindow(windows[0]);
            return this.open_new_window(-1);
        }

        this._injectionsHandler.addWithLabel('isolation', [
            Shell.App.prototype,
            'activate',
            IsolatedOverview
        ]);
    }

    _disable () {
        this._signalsHandler.removeWithLabel('isolation');
        this._injectionsHandler.removeWithLabel('isolation');
    }

    destroy() {
        this._signalsHandler.destroy();
        this._injectionsHandler.destroy();
    }
};


var DockManager = class DashToDock_DockManager {

    constructor() {
        if (Me.imports.extension.dockManager)
            throw new Error('DashToDock has been already initialized');

        Me.imports.extension.dockManager = this;

        this._remoteModel = new LauncherAPI.LauncherEntryRemoteModel();
        this._signalsHandler = new Utils.GlobalSignalsHandler();
        this._settings = ExtensionUtils.getSettings('org.gnome.shell.extensions.dash-to-dock');
        this._oldDash = Main.overview.isDummy ? null : Main.overview.dash;

        this._ensureFileManagerClient();

        /* Array of all the docks created */
        this._allDocks = [];
        this._createDocks();

        // status variable: true when the overview is shown through the dash
        // applications button.
        this._forcedOverview = false;

        // Connect relevant signals to the toggling function
        this._bindSettingsChanges();
    }

    static getDefault() {
        return Me.imports.extension.dockManager
    }

    static get allDocks() {
        return DockManager.getDefault()._allDocks;
    }

    static get settings() {
        return DockManager.getDefault()._settings;
    }

    get fm1Client() {
        return this._fm1Client;
    }

    get mainDock() {
        return this._allDocks.length ? this._allDocks[0] : null;
    }

    _ensureFileManagerClient() {
        let supportsLocations = ['show-trash', 'show-mounts'].some((s) => {
            return this._settings.get_boolean(s);
        });

        if (supportsLocations) {
            if (!this._fm1Client)
                this._fm1Client = new FileManager1API.FileManager1Client();
        } else if (this._fm1Client) {
            this._fm1Client.destroy();
            this._fm1Client = null;
        }
    }

    _toggle() {
        if (this._toggleLater)
            Meta.later_remove(this._toggleLater);

        this._toggleLater = Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
            delete this._toggleLater;
            this._restoreDash();
            this._deleteDocks();
            this._createDocks();
            this.emit('toggled');
        });
    }

    _bindSettingsChanges() {
        // Connect relevant signals to the toggling function
        this._signalsHandler.add([
            Meta.MonitorManager.get(),
            'monitors-changed',
            this._toggle.bind(this)
        ], [
            Main.sessionMode,
            'updated',
            this._toggle.bind(this)
        ], [
            this._settings,
            'changed::multi-monitor',
            this._toggle.bind(this)
        ], [
            this._settings,
            'changed::preferred-monitor',
            this._toggle.bind(this)
        ], [
            this._settings,
            'changed::dock-position',
            this._toggle.bind(this)
        ], [
            this._settings,
            'changed::extend-height',
            this._adjustPanelCorners.bind(this)
        ], [
            this._settings,
            'changed::dock-fixed',
            this._adjustPanelCorners.bind(this)
        ], [
            this._settings,
            'changed::show-trash',
            () => this._ensureFileManagerClient()
        ], [
            this._settings,
            'changed::show-mounts',
            () => this._ensureFileManagerClient()
        ], );
    }

    _createDocks() {

        // If there are no monitors (headless configurations, but it can also happen temporary while disconnecting
        // and reconnecting monitors), just do nothing. When a monitor will be connected we we'll be notified and
        // and thus create the docks. This prevents pointing trying to access monitors throughout the code, were we
        // are assuming that at least the primary monitor is present.
        if (Main.layoutManager.monitors.length <= 0) {
            return;
        }

        this._preferredMonitorIndex = this._settings.get_int('preferred-monitor');
        // In case of multi-monitor, we consider the dock on the primary monitor to be the preferred (main) one
        // regardless of the settings
        // The dock goes on the primary monitor also if the settings are incosistent (e.g. desired monitor not connected).
        if (this._settings.get_boolean('multi-monitor') ||
            this._preferredMonitorIndex < 0 || this._preferredMonitorIndex > Main.layoutManager.monitors.length - 1
            ) {
            this._preferredMonitorIndex = Main.layoutManager.primaryIndex;
        } else {
            // Gdk and shell monitors numbering differ at least under wayland:
            // While the primary monitor appears to be always index 0 in Gdk,
            // the shell can assign a different number (Main.layoutManager.primaryMonitor)
            // This ensure the indexing in the settings (Gdk) and in the shell are matched,
            // i.e. that we start counting from the primaryMonitorIndex
            this._preferredMonitorIndex = (Main.layoutManager.primaryIndex + this._preferredMonitorIndex) % Main.layoutManager.monitors.length ;
        }

        // First we create the main Dock, to get the extra features to bind to this one
        let dock = new DockedDash(this._remoteModel, this._preferredMonitorIndex);
        this._allDocks.push(dock);

        // connect app icon into the view selector
        dock.dash.showAppsButton.connect('notify::checked', this._onShowAppsButtonToggled.bind(this));

        // Make the necessary changes to Main.overview.dash
        this._prepareMainDash();

        // Adjust corners if necessary
        this._adjustPanelCorners();

        if (this._settings.get_boolean('multi-monitor')) {
            let nMon = Main.layoutManager.monitors.length;
            for (let iMon = 0; iMon < nMon; iMon++) {
                if (iMon == this._preferredMonitorIndex)
                    continue;
                let dock = new DockedDash(this._remoteModel, iMon);
                this._allDocks.push(dock);
                // connect app icon into the view selector
                dock.dash.showAppsButton.connect('notify::checked', this._onShowAppsButtonToggled.bind(this));
            }
        }

        // Load optional features. We load *after* the docks are created, since
        // we need to connect the signals to all dock instances.
        this._workspaceIsolation = new WorkspaceIsolation();
        this._keyboardShortcuts = new KeyboardShortcuts();
    }

    _prepareMainDash() {
        // Ensure Main.overview.dash is set to our dash in dummy mode
        // while just use the default getter otherwise.
        // The getter must be dynamic and not set only when we've a dummy
        // overview because the mode can change dynamically.
        let defaultDashGetter = Object.getOwnPropertyDescriptor(
            Main.overview.constructor.prototype, 'dash').get;
        Object.defineProperty(Main.overview, 'dash', {
            configurable: true,
            get: () => Main.overview.isDummy ?
                this.mainDock.dash : defaultDashGetter.call(Main.overview),
        });

        if (Main.overview.isDummy)
            return;

        this._signalsHandler.removeWithLabel('old-dash-changes');

        // Hide usual Dash
        this._oldDash.hide();

        // Also set dash width to 1, so it's almost not taken into account by code
        // calculaing the reserved space in the overview. The reason to keep it at 1 is
        // to allow its visibility change to trigger an allocaion of the appGrid which
        // in turn is triggergin the appsIcon spring animation, required when no other
        // actors has this effect, i.e in horizontal mode and without the workspaceThumnails
        // 1 static workspace only)
        this._oldDash.set_width(1);

        this._signalsHandler.addWithLabel('old-dash-changes', [
            this._oldDash,
            'notify::visible',
            () => this._prepareMainDash()
        ], [
            this._oldDash,
            'notify::width',
            () => this._prepareMainDash()
        ]);

        // Pretend I'm the dash: meant to make appgrid swarm animation come from
        // the right position of the appShowButton.
        let overviewControls = Main.overview._overview._controls;
        overviewControls.dash = this.mainDock.dash;

        if (!this.mainDock.dash._isHorizontal && !this._oldDashSpacer) {
            this._oldDashSpacer = overviewControls._dashSpacer;
            overviewControls._group.remove_child(this._oldDashSpacer);
            overviewControls._dashSpacer = this.mainDock._dashSpacer;
        }
    }

    _deleteDocks() {
        if (!this._allDocks.length)
            return;

        // Remove extra features
        this._workspaceIsolation.destroy();
        this._keyboardShortcuts.destroy();

        // Delete all docks
        this._allDocks.forEach(d => d.destroy());
        this._allDocks = [];
    }

    _restoreDash() {
        Object.defineProperty(Main.overview, 'dash',
            Object.getOwnPropertyDescriptor(
                Main.overview.constructor.prototype, 'dash'));

        if (!this._oldDash)
                return;

        this._signalsHandler.removeWithLabel('old-dash-changes');

        let overviewControls = Main.overview._overview._controls;
        if (!!this._oldDashSpacer) {
            overviewControls._dashSpacer = this._oldDashSpacer;
            overviewControls._group.insert_child_at_index(this._oldDashSpacer, 0);
            this._oldDashSpacer = null;
        }

        overviewControls.dash = this._oldDash;
        Main.overview.dash.show();
        Main.overview.dash.set_width(-1); //reset default dash size
        // This force the recalculation of the icon size
        Main.overview.dash._maxHeight = -1;
    }

    _onShowAppsButtonToggled(button) {
        // Sync the status of the default appButtons. Only if the two statuses are
        // different, that means the user interacted with the extension provided
        // application button, cutomize the behaviour. Otherwise the shell has changed the
        // status (due to the _syncShowAppsButtonToggled function below) and it
        // has already performed the desired action.

        let animate = this._settings.get_boolean('animate-show-apps');
        let selector = Main.overview.viewSelector;

        if (selector._showAppsButton.checked !== button.checked) {
            // find visible view
            let visibleView;
            Main.overview.viewSelector.appDisplay._views.every(function(v, index) {
                if (v.view.visible) {
                    visibleView = index;
                    return false;
                }
                else
                    return true;
            });

            if (button.checked) {
                // force spring animation triggering.By default the animation only
                // runs if we are already inside the overview.
                if (!Main.overview._shown) {
                    this._forcedOverview = true;
                    let view = Main.overview.viewSelector.appDisplay._views[visibleView].view;
                    let grid = view._grid;
                    if (animate) {
                        // Animate in the the appview, hide the appGrid to avoiud flashing
                        // Go to the appView before entering the overview, skipping the workspaces.
                        // Do this manually avoiding opacity in transitions so that the setting of the opacity
                        // to 0 doesn't get overwritten.
                        Main.overview.viewSelector._activePage.opacity = 0;
                        Main.overview.viewSelector._activePage.hide();
                        Main.overview.viewSelector._activePage = Main.overview.viewSelector._appsPage;
                        Main.overview.viewSelector._activePage.show();
                        grid.opacity = 0;

                        // The animation has to be trigered manually because the AppDisplay.animate
                        // method is waiting for an allocation not happening, as we skip the workspace view
                        // and the appgrid could already be allocated from previous shown.
                        // It has to be triggered after the overview is shown as wrong coordinates are obtained
                        // otherwise.
                        let overviewShownId = Main.overview.connect('shown', () => {
                            Main.overview.disconnect(overviewShownId);
                            Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
                                grid.opacity = 255;
                                grid.animateSpring(IconGrid.AnimationDirection.IN, this.mainDock.dash.showAppsButton);
                            });
                        });
                    }
                    else {
                        Main.overview.viewSelector._activePage = Main.overview.viewSelector._appsPage;
                        Main.overview.viewSelector._activePage.show();
                        grid.opacity = 255;
                    }

                }

                // Finally show the overview
                selector._showAppsButton.checked = true;
                Main.overview.show();
            }
            else {
                if (this._forcedOverview) {
                    // force exiting overview if needed

                    if (animate) {
                        // Manually trigger springout animation without activating the
                        // workspaceView to avoid the zoomout animation. Hide the appPage
                        // onComplete to avoid ugly flashing of original icons.
                        let view = Main.overview.viewSelector.appDisplay._views[visibleView].view;
                        view.animate(IconGrid.AnimationDirection.OUT, () => {
                            Main.overview.viewSelector._appsPage.hide();
                            Main.overview.hide();
                            selector._showAppsButton.checked = false;
                            this._forcedOverview = false;
                        });
                    }
                    else {
                        Main.overview.hide();
                        this._forcedOverview = false;
                    }
                }
                else {
                    selector._showAppsButton.checked = false;
                    this._forcedOverview = false;
                }
            }
        }

        // whenever the button is unactivated even if not by the user still reset the
        // forcedOverview flag
        if (button.checked == false)
            this._forcedOverview = false;
    }

    destroy() {
        this._signalsHandler.destroy();
        if (this._toggleLater) {
            Meta.later_remove(this._toggleLater);
            delete this._toggleLater;
        }
        this._restoreDash();
        this._deleteDocks();
        this._revertPanelCorners();
        if (this._oldSelectorMargin)
            Main.overview.viewSelector.margin_bottom = this._oldSelectorMargin;
        if (this._fm1Client) {
            this._fm1Client.destroy();
            this._fm1Client = null;
        }
        this._remoteModel.destroy();
        this._settings.run_dispose();
        this._settings = null;
        this._oldDash = null;

        Me.imports.extension.dockManager = null;
    }

    /**
     * Adjust Panel corners
     */
    _adjustPanelCorners() {
        let position = Utils.getPosition();
        let isHorizontal = ((position == St.Side.TOP) || (position == St.Side.BOTTOM));
        let extendHeight   = this._settings.get_boolean('extend-height');
        let fixedIsEnabled = this._settings.get_boolean('dock-fixed');
        let dockOnPrimary  = this._settings.get_boolean('multi-monitor') ||
                             this._preferredMonitorIndex == Main.layoutManager.primaryIndex;

        if (!isHorizontal && dockOnPrimary && extendHeight && fixedIsEnabled) {
            Main.panel._rightCorner.hide();
            Main.panel._leftCorner.hide();
        }
        else
            this._revertPanelCorners();
    }

    _revertPanelCorners() {
        Main.panel._leftCorner.show();
        Main.panel._rightCorner.show();
    }
};
Signals.addSignalMethods(DockManager.prototype);

Filemanager

Name Type Size Permission Actions
media Folder 0755
README.md File 1.39 KB 0644
Settings.ui File 181.9 KB 0644
appIconIndicators.js File 38.94 KB 0644
appIcons.js File 44.88 KB 0644
dash.js File 35.85 KB 0644
docking.js File 74.27 KB 0644
extension.js File 1.61 KB 0644
fileManager1API.js File 7.33 KB 0644
intellihide.js File 10.5 KB 0644
launcherAPI.js File 7.04 KB 0644
locations.js File 9.52 KB 0644
metadata.json File 480 B 0644
stylesheet.css File 5.33 KB 0644
theming.js File 20.62 KB 0644
ubuntu.css File 0 B 0644
utils.js File 7.68 KB 0644
windowPreview.js File 19.74 KB 0644
yaru.css File 0 B 0644