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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/*
 * This file is part of the LibreOffice project.
 *
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
 */

/* TODO Use textureOffset for newest version of GLSL */

#version 130

uniform sampler2D sampler;
uniform int xscale;
uniform int yscale;
uniform float xstep;
uniform float ystep;
uniform float ratio; // = 1.0/(xscale*yscale)

varying vec2 tex_coord;

// This mode makes the scaling work like maskedTextureFragmentShader.glsl
// (instead of like plain textureVertexShader.glsl).
#ifdef MASKED
varying vec2 mask_coord;
uniform sampler2D mask;
#endif

/*
 Just make the resulting color the average of all the source pixels
 (which is an area (xscale)x(yscale) ).
*/
void main(void)
{
    vec4 sum = vec4( 0.0, 0.0, 0.0, 0.0 );
    vec2 offset = vec2( 0.0, 0.0 );
    for( int y = 0; y < yscale; ++y )
    {
        for( int x = 0; x < xscale; ++x )
        {
#ifndef MASKED
            sum += texture2D( sampler, tex_coord.st + offset );
#else
            vec4 texel;
            texel = texture2D( sampler, tex_coord.st + offset );
            texel.a = 1.0 - texture2D( mask, mask_coord.st + offset ).r;
            sum += texel;
#endif
            offset.x += xstep;
        }
        offset.y += ystep;
        offset.x = 0.0;
    }
    sum *= ratio;
    gl_FragColor = sum;
}

/* vim:set shiftwidth=4 softtabstop=4 expandtab: */

Filemanager

Name Type Size Permission Actions
areaHashCRC64TFragmentShader.glsl File 2.46 KB 0644
areaScaleFastFragmentShader.glsl File 1.54 KB 0644
areaScaleFragmentShader.glsl File 6.85 KB 0644
basicFragmentShader.glsl File 773 B 0644
basicVertexShader.glsl File 3.51 KB 0644
blendedTextureFragmentShader.glsl File 900 B 0644
blendedTextureVertexShader.glsl File 760 B 0644
combinedFragmentShader.glsl File 957 B 0644
combinedTextureFragmentShader.glsl File 1.82 KB 0644
combinedTextureVertexShader.glsl File 1015 B 0644
combinedVertexShader.glsl File 2.23 KB 0644
convolutionFragmentShader.glsl File 865 B 0644
diffTextureFragmentShader.glsl File 863 B 0644
dissolveFragmentShader.glsl File 1.71 KB 0644
dumbVertexShader.glsl File 503 B 0644
dummyVertexShader.glsl File 525 B 0644
fadeBlackFragmentShader.glsl File 916 B 0644
fadeFragmentShader.glsl File 778 B 0644
glitterFragmentShader.glsl File 1.01 KB 0644
glitterVertexShader.glsl File 4.49 KB 0644
greyscaleFragmentShader.glsl File 604 B 0644
honeycombFragmentShader.glsl File 3.41 KB 0644
honeycombGeometryShader.glsl File 2.73 KB 0644
honeycombVertexShader.glsl File 4.13 KB 0644
invert50FragmentShader.glsl File 794 B 0644
lineFragmentShader.glsl File 1.11 KB 0644
lineVertexShader.glsl File 1.25 KB 0644
linearGradientFragmentShader.glsl File 626 B 0644
linearMultiColorGradientFragmentShader.glsl File 1.3 KB 0644
linearTwoColorGradientFragmentShader.glsl File 725 B 0644
maskFragmentShader.glsl File 621 B 0644
maskedTextureFragmentShader.glsl File 730 B 0644
maskedTextureVertexShader.glsl File 670 B 0644
radialGradientFragmentShader.glsl File 639 B 0644
radialMultiColorGradientFragmentShader.glsl File 1.41 KB 0644
radialTwoColorGradientFragmentShader.glsl File 802 B 0644
rectangularMultiColorGradientFragmentShader.glsl File 1.3 KB 0644
rectangularTwoColorGradientFragmentShader.glsl File 732 B 0644
reflectionFragmentShader.glsl File 1.03 KB 0644
reflectionVertexShader.glsl File 2.72 KB 0644
replaceColorFragmentShader.glsl File 804 B 0644
rippleFragmentShader.glsl File 1.92 KB 0644
solidFragmentShader.glsl File 501 B 0644
staticFragmentShader.glsl File 2.36 KB 0644
textureFragmentShader.glsl File 558 B 0644
textureVertexShader.glsl File 584 B 0644
transformedTextureVertexShader.glsl File 752 B 0644
vortexFragmentShader.glsl File 2.07 KB 0644
vortexGeometryShader.glsl File 3.01 KB 0644
vortexVertexShader.glsl File 4.89 KB 0644